I am trying to connect my character’s head to its body. I have an armature, rigged to control the character, and it is functioning correctly for the body (which is a separate object/mesh from the head), but the head stays in place when I move the character, and doesn’t move when I bend or rotate the neck.
There is a single armature. The bones assigned to control the parts of the body work fine, and the bones assigned to control the parts of the head/face seem to be working also. The only problem is that they don’t move together/aren’t connected.
So far, I’ve tried joining the head to the body by selecting both meshes and using the CTRL+J command. I’ve also tried following the tutorial posted here, https://blender.stackexchange.com/questions/19313/character-made-with-multiple-objects-one-armature-or-different-armatures, but maybe I’m doing something wrong?
I right-clicked on the head, then shift+right-clicked on the armature. I switched to pose mode, then I right-clicked on the bone that is at the top of the neck (This bone is called Head_Attach), pressed CTRL+P, and selected “With Automatic Weights”.
So can anyone assist me in solving this?
Thank you to anyone who can help. ; - )