I’ve been trying to model text, that’ll be overlayed on another scene render (for a HUD). However, I can’t seem to be able to get the text look even remotely like I’d want to.
I’ve found that the effect I’d like is well demonstrated here. What I can’t get is a font that has constant line width and the correct monospace+square aspect ratio.
Has anyone here attempted this kind of text modelling before, and if so do you have any tips to get that “terminator” look?
I know the question is vague, but I really have no idea where to begin for this. Thanks in advance for any hints!