Console..

Hello!
This is what i get in console while i play my game, and i am not sure why and if is a problem.

[wav @ 0x7f8163045400] max_analyze_duration 5000000 reached at 5015510
Truncating packet of size 1024 to 314
Truncating packet of size 1024 to 1
Truncating packet of size 1024 to 1
[wav @ 0x7f816579f600] max_analyze_duration 5000000 reached at 5015510
[wav @ 0x7f8163043c00] max_analyze_duration 5000000 reached at 5015510

Is this a serious problem? How do i fix it?

Thanks.

Having no clue, just ball parking here:
seems like you have hit a ceiling of 5000000, so the question is what is this limit and is this a hard set limit?

Hmm, have no clue too…i guess some sounds are not compatible…or?

As long as there isn’t any trouble playing the audio, you could easily ignore those messages on console reported by audaspace, as mentioned by nexyon( audaspace dev) once. :slight_smile:

Yeah i can ignore them, but Truncating packet of size 1024 to 314
Truncating packet of size 1024 to 1
Truncating packet of size 1024 to 1

what can that be?

Does your game have any networking code?

What? No, there is no network or else.

I think it means that your buffer is full and can’t handle that file size. But not sure.

Hmm,what buffer? Is it related to sounds isnt it?

bump

Im getting

Truncating packet of size 1024 to 126
]Truncating packet of size 1024 to 1

when Im pushing buttons for character movement and

Truncating packet of size 1024 to 42

when pressing SHIFT button. I am using motion actuators with python script.
Maybe it is some experimental input optimization but Im shooting blind here. Developer response would be great. Or I could update my blender sources and find when this appears…

EDIT: does anyone know how to disable it?