Ive been a blender user for 10 years and for the majority of that time I used blender only on mac. I would say in the 8ish years I used blender on Mac I had 4 or 5 crashes tops. However, as you know on a mac, cycles is slllllow.
So, I decided to go PC and I love it! But! First thing I noticed is how much Blender crashes on PC. I’ve been on Blender with a PC since 2.78(ish)
My build then was:
Ryzen 5 1600
GTX 1050ti
16GIG Ram
500w PSU
MSI x370 Gaming Pro Carbon
It didnt matter what kind of project I had. It could have been a project with 3mil poly’s to the Blender default scene. Blender would crash. It crashed while opening a menu or while orbiting a cube. The only way I would get anything done is by saving constantly and pure luck that I would get 5-10mins of no crash.
I did notice that my 1050ti 4GIG ram would be maxed out. 4 gigs doesnt cut it no matter what. However, I had a feeling my gfx cards ram wasnt the problem.
2.8 is out now and its obviously worse since its in dev. But! I got a big boy gfx card, an RTX 2070 (plus 850w PSU). Thought it would help, not fix, but help. Nope. Nothing has changed.
Ok, so some info on my scenes. They are heavy. Very highpoly meshes. 4k+ Textures (ive tried toning it down lately, 1k and 2k is good enough) However, my video ram is all good, not maxed out at all. Plus I know its not my scenes cuz blender still crashes with just the default cube.
Now, I dont expect anyone to fix my problems for me but I hope someone can show me how to troubleshoot the problems. Vid card not the problem. My ram looks good. I do notice spikes from my CPU tho.
I have looked around on here to see what others have tried but their problems crash on render or they had a .dll file from windows crashing them. How do I find stuff like this out? I have upgraded all Nvidia Drivers and Windows drivers. Also, Ill add that I use other software like Fusion 360, Unity, Resolve, SubPainter, Marmoset and none of these programs crash on me like blender does.
Any help is greatly appreciated. I hope I can figure this out since its really putting a bummer on the whole experience and Ill have to go for another rendering solution like Octane.