Hey
I’m curious to understand why blender must always load/unload the scene causing massive freezing. Currently i have 1200 objects and 20 million triangles - nothing massive production wise. Simply deleting an object will cause you to wait 30 seconds. Opening/closing options - same thing. Autosave, global undo are both disabled.
Interestingly enough this is instant:
for ob in bpy.context.selected_objects:
bpy.context.scene.objects.unlink(ob)
if ob.users==0:
ob.user_clear()
Surely this is not normal and major problem when it comes to production. Is this a bug or design choice? Can anything be done about it?
Thank you