bentraje
(bentraje)
September 3, 2019, 7:43am
1
Hi,
Is there a way to have a constant link of a separate object as a shape key?
Something like this
Add Object B as a Shape Key to Object A.
Ok
Modify Object B
Not Ok. the Object A is not modified.
I have to add Object B again as shape key for the effect to take place.
Is there a way to have that “constant link”?
You can also see an illustration of the problem here:
https://www.dropbox.com/s/gi6hdm4rjx7arqj/BLEN26_constant_link_shape_key.mp4?dl=0
bandages
(bandages)
September 3, 2019, 5:51pm
2
You could make A and B linked objects, and edit new shapekeys into B. They’ll reflect onto A.
You could bind A to B using a surface deform modifier, if you don’t plan on changing topology.
The question is, why? You could also just edit A’s shapekey directly.
1 Like
bentraje
(bentraje)
September 4, 2019, 6:33am
3
RE: You could make A and B linked objects,
I’m not sure I can go with this since I always want to link other objects such as Object C and Object D
RE: The question is, why?
It’s just easier to edit in separate objects, for me. And I feel safer doing that.
That’s also my workflow in other DCC.
It’s a common workflow in Maya notably, but for reasons mostly specific to Maya. You can’t do it exactly in Blender, although I see the use cases, of course. The closest you can get is with surface deform or mesh deform, as far as I know.
1 Like
bentraje
(bentraje)
September 4, 2019, 4:19pm
5
@Hadriscus
Yea, I use it heavily on Maya.
Thanks for the confirmation. I guess I’ll just have to make do on what is available.