On the left I have the the UE4 skeleton it has weird looking bone orientations but this is needed for it to work with the UE4 mannequin. Because a skeleton like this is hard to rig I want to create a skeleton with normal bone orientations (the one on the right) create a rig for it and than constrain the original on the left to the new one on the right.
But there is the problem I cant manage to constrain them properly. When I use child off constrain I get double transforms and when I use copy transform it is totally messed up no matter what space I use due to the different orientations. Does anyone know how I would do this? Thanks!
Here the .blend if someone wants to test https://mega.nz/#!T1IlRCgb!zES1EacKalH_bwP6FLIl5hjx2v3MVX_RS3i7vDd5e9c (was not able to add it as attachment because this Account is new)