Blender can’t constrain to a mesh?! What the heck?! :mad:
I’m actually sitting here stunend that Blender cant constrain an objects Z position to a mesh. The reason I’m so surprised is, I’ve been able to do it in Calgari TrueSpace for about… 5 years. It seems like such a simple function, yet Blender just totally misses it.
Here’s a list of things you CANT do with Blender and constraining to meshes:
- You can’t roll a car up a hill.
- You can’t roll a ball across a bumpy surface.
- You can’t bob a boat up and down on a wave.
- You can’t get characters to walk across meshed, or tilted objects.
I think they should impliment this. Anyone else come across this problem?
Maybe I’m missing a really simple solution?