I wanted to animate a flag with a cloth simulation, here is what I did:
- I modeled a flag
- I modeled the loops
- then I joined the two meshes to one object.
- I added a collision modifier to the post
- I added a cloth modifier to the flag object (which consists of two joined meshes)
When I run the simulation, the loops are hanging from the post as supposed but the flag part keeps falling.
How do I constrain the flag part to the loops? I already set up the required vertex groups but I don’t know how to connect them.
I uploaded a simplified version to make my problem more clear.
clothWithJoinedMeshes.blend (760.5 KB)