This is my first time using blender for work to make an animation of a tool. I’m trying to get a rubber element to deform out when force is applied to it from 2 sides but keep some of its shape. I have applied the maintain volume constraint and used keyframes and scaling to get it almost right but there are a few problems.
What I ideally want to do is constrain the faces touching the red highlighted parts so they do not deform and keep the blue highlighted area touching. So all expansion is done on the green highlighted area. Would the ‘clamp to’ constraint be the best for this? My understanding is this might apply to the whole object so nothing would move.
I have previously tried using soft body physics on the object but I couldn’t quite get that to work either.
Any help would be great!
Thanks in advance,