Hello everyone. I’m not sure I’ve posted in the right forum, but here goes.
I’ve made a Sonic the Hedgehog model, and I’m having difficulty figuring out how to constrain the movement of his pupils onto his eyes. What I want to happen is that, no matter where I move the pupil, it will rotate to face the origin of the eyeball mesh, and wont be able to be moved past the eyeball mesh.
If an illustration or image is required, please just let me know!