Hi… how do I constrain/parent a non-rigid body object… e.g. an plane with an alpha mapped arrow to it… to a object that is moving around using the bullet physics engine… I just want it to inherit the movement of the dynamic object… I assume I have to write a script for this… because parenting it doesn’t seem to work. I’ve used point/hinge contraints in other physics engines in havoc and the Maya physics solver…
input would be appreciated… thanks.