This may seem like a simple problem (maybe it is), but I can’t find a solution to it in the current blender 2.49 game engine.
I want to implement a rotational constraint on an object, so that it will only rotate around the (local) Z-axis, and I want to accomplish this with the logic brick system - not with python script.
The current game engine logic actuators cover; TrackTo, Location, Distance, Orientation and ForceField.
Object A tracks to object B
Therefore object A will focus on object B always.
But, Object A only rotates in the local Z-Axis.