I have a character who’s eyes are a different object. The rig consist basically of an armature that has both object skinned (body and eyes, the eyes are only parented to the head bone) and an empty that has both eyes constrainted with “track to”, so this empty rotate the eyes and points where the character is looking while the head bone stick the eyes inside the head with the parent. This works perfectly in blender and for animation but for some reaseon after pressing P the eye constraint simply breaks (they don’t follow the empty). I suppose it is because the eyes are a different object, cause the other empty which has the head bone constrainted for head direction doesn’t break after pressing P. Any ideas? Why does the constraint break for the eye object and doesn’t for the head bone if both are constrainted to empties? Do I have to constraint only bones?
thank you. Sorry if my explanation is too confusing my english isn’t perfect.
Ahh in summary, I wan’t to have the eyes parented only to the head bone, and have a “track to” constraint for rotation that doesn’t break after pressing P.