constraint not working properly

Hi, I’m having some errors building a rig (attached file)


the selected bone when the file is opened (cuello) has no rotation at all, but when I make a copy rotation constraint and change its influence to a number different than 1 I get some weird rotation, at this moment the rotation has .3 influence. I made a simpler set up for a copy rotation constraint and this doesn’t happen.

the target bone for the constraint is the one behind cuello, controlCabeza

someone knows what am I doing wrong?

thanks

Attachments

question.blend (403 KB)

Just took a quick glance at your file. Try setting the constraint owner space to local. You have target set to local and owner set to world.

-LP

thank you very much, it was indeed, I’ve had a lot of related problems with this rig because I haven’t figured it out how works all the spaces thing.

do you know where can I get good information on the subject?

thanks again