Hi, I’m having some errors building a rig (attached file)
the selected bone when the file is opened (cuello) has no rotation at all, but when I make a copy rotation constraint and change its influence to a number different than 1 I get some weird rotation, at this moment the rotation has .3 influence. I made a simpler set up for a copy rotation constraint and this doesn’t happen.
the target bone for the constraint is the one behind cuello, controlCabeza
someone knows what am I doing wrong?
question.blend (403 KB)