Is it possible to constraint an object on a polygon and that it’s orientation would change according to the polygon’s normal?
For example, I have a hat I need to put on a character’s head. The character is an alembic sequence so there are no bones to constrain it with. So I’d like to pick a face from the top of the head and constrain the hat to that face.
Or if you had a tranquilizer dart on an animal skin. The dart would need to move according to the skin movements