Hi I am back into Blender after a few year hiatus. I can’t seem to remember how to apply a copy rotation constraint, with an offset, and maintain the proper rotation and axes.
I read the Wiki pages but I don’t really understand, and I can’t seem to get satisfactory results unless my constrained and target axes are aligned the same before the constraint is applied. I am wanting to copy a rotation from one joint, apply to another joint, but maintain the offset. Does this explanation make sense?
When I use the copy rotate constraint, the constrained object jumps to match rotation of the target, and no matter what combination of world/local/pose I use sets it back.