hi from another noobie with very little artistic ability. i’m learning as i go, and understand things change over time, so i’m trying to be careful to learn from current state-of-the-art tutorials instead of old ones that work, but with older techniques that you folk who know what you are doing would not use.
from the (excellent) wiki manual…
“Constraints are object features that define spacial relationships between objects, and are the standard method for controlling characters among all 3D animation packages that still implement a more traditional approach to digital character animation.”
the emphasised part bothers me. are constraints the current standard method? what would be a less traditional (ie newer?) approach?
thanks for the great tutorials, i’m currently building the character in the bsod animation tutorial, and he’s looking pretty cute!