Hi there,
I have a little problem: I’ve build a model of a mechanic part which have several hyddraulic cylinders, whose rotations are calculated by constraint, both using “TrackTo”. I want to import this model into Unity, but it seems that it does not know how to handle those constraint, and I can understand that. So, how can I do to convert my cylinders constrained rotations to keyframes?
So far, I’ve tried to “Bake action” & “Insert keyframes” every frames, but it seems that the constraint does not modify the object rotation attributes, so when I play the animation without “TrackTo”, nothing happens.
How can I do?
Thank you
Nihilivin