constraints too constraining.

how do i stop the contraints
copy rotation
from rotating the object all over the place as soon as i contrain it?

Your question is too vague.

Copy rotation makes the bone have the exact same rotation angle as the target bone. You can adjust the influence to make it have some percentage of the target bone’s angle… You can stack on a Limit Rotation constraint to prevent it from rotating beyond a certain angle…

you probably need to turn on ‘local’