I have been waiting for something like this for a while. This is so needed for architectural work
I’ve also spent a lot of years in a CAD program and I miss construction lines as well. Would be very interested.
Thanks for all the responses, I’m really pleased that this is something that you’re looking for. I use Construction Lines for my day to day work, as I’m trying to move all my CAD work over to Blender now, so it’s under constant development. I’ll release a beta version on Blender Market/Gumroad which will entitle you to the full release when it’s ready, for a minimal fee (around $7) Which might help fund a bit of the time to develop in the direction you guys want. Below is a list of some of the things that are currently in development for the next version. Any other requests, please let me know.
- Angular measurement between objects/geometry points
- Rotation of guidelines/objects to a snapped point - means you can rotate and snap to a distant unconnected vertex/edge/face
- Guide shapes - rectangle, circle and arc guide points option to be built instead of constructing an object
- Dragging guides/objects locked perpendicular to an existing guide line
- Face splitting when adding a new shape away from an edge in existing geometry (Blender won’t split a face if there is not a connecting edge)
- 2D shape booleans
Should I DM you on insta or any other platform
I will buy it as soon as it is available. I was in need of this feature a couple of days ago as I was modeling this renovation project
Thanks for the comment @Ector3 I hope your project went well despite not having the add-on. I’m working on a tutorial document now and once that’s done I’ll be ready to release.
I applaud that you are not only developing such a useful addon but taking the time to create educational documentation for potential users. This is an aspect of development that far too often gets overlooked.
Appreciate the comment, thanks. Completely agree with you, it often seems like an afterthought.
Super interested in this - as someone with a heavy history in SketchUp modeling, I think these are the kinds of tools that a lot of users of SketchUp are waiting for before really giving Blender a chance. Really excited for this!
Hey Justin, welcome to BA. I was going to contact you through YouTube about this. I’ve been following your SU videos since the early days. Really looking forward to your opinion on the add-on. My work is split between SU and Blender, so I’ve been trying to make the tools comprehensive enough to completely move over to Blender. Still a lot of work to do but I think this could be a great start. I should be releasing the beta version at some point next week.
About time we get some proper CAD like modeling functionality!!
Really excited to see it - let me know when you release it and I’d love to do a video on it on the Blender channel!
Extremely useful and well done. Congrats!
That would be fantastic. Thanks Justin. I’ll definitely let you know when it’s released.
Thanks very much. Looking forward to releasing it!
Super interested in this! As an ex Sketchup user this is a major helpful tool set. Really looking forward to using it as soon as it comes out!!!
Ping @stephen_leger - could there be some synergies between this and your work?
Hope so, as long as it rely on native snap, it will work out of the box with archipack manipulators.
If it does use some offscreen opengl tricks - like cad transform do, will take a look at a way to push / retrieve locations.
Was looking myself at such kind of things - construction lines - , derived from work done on cad_snap, but stopped working on it as i would avoid interference with other addon devs.
Just to let you know Construction Lines is now available on Gumroad I’ll post an option to download from Blender Market in the next few days.
There’s a link to the full documentation on Gumroad and also here
Please remember that the add-on is in Beta, so any feedback is most welcome and new features are already being developed.
sketchup like push pull to remove material and form window