I have a scene lit with an HDRI and a sun light. I’m not great at lighting, so this is my usual setup with no problems, but I’m having a problem today. The difference between two zoom levels (one scroll of the MMB):
This isn’t just a viewport annoyance- this is unfortunately affecting my camera view as well:
I have contact shadows turned on on the sun light, and I’ve tried changing the settings for that. They make a difference, but it’s not a good one:
I’m inclined to think this is a scaling issue- I’m working in real-world units across a space of about a third of mile square, which is a lot- is that level of distance more than Eevee can handle, or am I missing something?
If anyone wants the file to take a look at, let me know - I have a bunch of sculpting brushes saved in it (about 34 MB worth) that prevent me from making this small enough to upload directly, but I can always use WeTransfer
Do you see the clipping properties on she shadows setings of the light? Don’t that change anything?
Oh, Now I see I am only repeating what you said. That doesn’t change anything. That’s really strange. That’s why I thought it could be a clipping problem. Like those that affect the viewport and make geometry look scrambled.
So it’s a bug, or a feature I’m going to wait for someone else to weigh in before making a bug report, but if this really is a bug, I’m going to be really unhappy about it. This essentially makes it impossible to make real-size scenes in Eevee
It really looks more like a clipping, as I said. I was lucky and the zoom factor had the coincidence to catch exactly the point where the shadows start to disappear. This shadow was supposed to be a square, but a side of it is “clipped”.
I can’t begin to believe that a modern rendering engine can’t handle shadows at a distance of a third of a mile. I’m confident I’ve seen people making bigger scenes than this in Eevee with no issues
The distance of action of Contact Shadows should remain quite small. They are not accurate enough to shadow the entire scene.
But there’s no real solution provided. How are you supposed to light a scene with contact shadows if contact shadows only work for a small portion of it?