A couple of days ago, I heard of a challenge called 24 hour comics. The idea is you stay up for 24 hours and make a 24 page comic book. I thought it would be fun to try and adapt it to us in Blender (mainly allowing teamwork and extending the time length because illustrating the comic in blender would be much more time consuming). I also thought I could ad an option for people who want to sleep some. Anyway, tell me if your interested. If there are enough people I will find a date and a way to pair people up into teams.
a page an hour? :eek:
if i really (i mean Reeealy) pushed my self, i could probably come up with an idea in the 24 hours…
seriously though sounds like a good challenge, so good luck with getting it organised
I would probably make it 48 for just cause it takes a little longer in CG
Although a nice idea I see one major problem:
Consistency.
To use your example, if one person works 1h on each page for 24h, you got a consistent 24 page comic (ideally)
If you get 24 people, let everyone work for 24h on one page each, you get 24 pages too in 24h - however, everything from style to look and feel will simply not match. And if there’s some prop that’s throughout the whole story, it’ll never look the same.
To pull off such a project with consistency you’d have to:
Pre-write the story and specifically assign parts to each participant.
Pre-create all necessary props and supply them (what will the participants contribute?)
Pre-create lighting setups, especially for environments (what will the participants contribute?)
Pre-create the most basic materials needed (what will the participants contribute?)
All that’s left for the participants is to assemble it like lego and render the page.
While it might be interesting to see how the artists visualize the story in their head, you again could end up with a complete mismatch.
Also such a project is nice when all work on-site and see what the others are doing, being “inspired” by each other.
Remote working on such a project is kind of hard.
Personally I think such a project is nice for a small animation project.
Write short story, create storyboard.
Cooperate creating all the assets and props needed.
Assign story board pages to participants.
Create animations, render scenes, cut, postpro.
But that’s pretty much the professional approach, just that you’ll have a lot of generalists working sequential in a team and not dedicated workers for each task working in a waterfall type of development.
I think what your missing is that you can do this just like the sort animation project, just instead of animating it you would position the characters in each frame of the comic book and then render stills. In addition, you are assuming huge teams of 24 people. My plan was that their would be teams of 2-4 people, that way you can get things done but also let everyone have a say in writing the story, what the style is, etc.
Also, their is no reason people could not meet up somewhere to work on this. That’s not to mention the amazing power of video chat, which could get those creative juices with just as little viscosity as if everyone were working on site.
That great, assuming:
A. Its coming to your town
B. You have 160 dollars to shell out
C. You want to make a live action film