Continuation of the ‘Abandoned Mall’ scene I’m working on

Opened to any feedback. It would be extremely helpful!

is the the tree final or just a place holder for now. tree is bad to be honest if u want realism, rest of the scene look good, adding decals on the edge to get extra realism. decals is free on megascane.

The scale of railing, stairs and characters are not consistent. The guys are sticking in the floor. I see strange sharp reflections in the glas pyramid and triangle-shading artefacts (did you render in eevee or cycles?). Generally I find it hard to understand the geometry of the building (e.g. railling (?) in first floor to the left).

No, the tree is just a placeholder. I am modeling things little by little.

This is more of a blockout than anything. The characters are just there to help with the scale of the scene.

since this is a blockout, you could try using bevel modifiers and other useful modifiers in the side bar to add non destructive bevels and other features you can easily tweak and remove I find this often helps with planning composition.

if they need to cross the water at any point under the top floor you could also add a simple path, overall it looks very nice I am looking forwards to seeing what it looks like in future if you plan to post updates!
interiors are tough to build in 3D good luck!

its unreal engine . so its not accurate like cycles