Continuous sun?

I’m trying to get a continuous light source, the regular lamp doesn’t work because it fades out in funny stages. See that ring on the door where the arrow is pointed? That’s what I want to get rid of. Is there some kind of sun, that shoots in all directions, and doesn’t layer out?

While you’re here, how do you delete materials?
http://i199.photobucket.com/albums/aa248/eagle416/lightproblem.jpg

http://wiki.blender.org/index.php/Manual/Sun_Lamp

the sun only sends rays in one direction, I want them in All directions.

You could make a point lamp and set the distance to larger that your max camera distance. The shine you seemed to point to is from specular reflection. Turn on the no specular option on the lamp settings and try again!

Sorry, no magic buttons, lamps or genies in Blender, although you could create them. If you don’t play with the software and read the documentation then you’ll be like a pup who’s suckin hind tit: scrawney and weak.

Increase the casting distance of your lamp.

How about a hemi? One up and one down. That’s a 360 lamp.

I’d put sun lamps in all 6 directions, heck, you can create a dense matrix of sun lamps pointing outwards in many directions, just make sure to set the power of all of them real low.

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And what is the reason for all these tricks? I’d keep it as simple as possible…an omni is just perfect for that job and offers the most options for that case :wink:

By the way, in Blender you don’t delete materials but de-assign them from all object in the scene, save the file, close it and re-open. Then all the unused materials are gone.

Dual Hemi lamps are not the same an an omni lamp. I don’t know about the 6 sun lamps.

thanks for your responses, increasing light intensity just adds another circle.
Hemis are good, but they don’t have shadows.
How do I do an omni?

No one told you to increase intensity. Either increase the “Dist:” value of the lamp, disable the sphere button or both.

Again, read the wiki. You’re making this much more difficult for yourself than it has to be.

I did not say that, I only said that dual hemis are not quite fitting for that job (or at least, don’t offer that many options) :wink:
At least that’s how it seems to be in my opinion.

cranking the distance also makes another circle. I have to position it just right, so there isn’t any apparent circle.
What i need is a hemi that casts shadows.
I tried making the object with radiosity, but i need it to cast shadows. Also for some reason some textures don’t receive rays from objects. How might I correct this?

What i need is a hemi that casts shadows.

did you try an area light yet? they cast nice shadows… be sure to set the samples up to 12-16 or they will look mottled .

You’re just digging your hole deeper. The only lamps that aren’t capable of casting shadows are hemis. Read the wiki.

Blender gurus are created over a period years through study, practice, and experimentation; not overnight in these forums. Your dillema is really becoming quite funny because you have absolute power to change it, and the knowledge is just a few keystrokes away, yet you seem to prefer to sink deeper into your own quagmire rather than arm yourself with knowledge that will loose you from your snare.

Well, may the Force be with you.

Very poetic :stuck_out_tongue:
Anyway,
You could always use a seperate lamp for shadows… with “onlyshadow” set on…
But read the wiki!!!

Actually, those are the ones with the most milk.