I’m the User Experience guy on Unity (www.unity3d.com) - a game making app some of you might have heard of.
We’re annoyed at our less-than-perfect integration with Blender, and are looking for somebody to make us an export plugin. And yeah, we’re willing to pay for it
Basically, we would like someone to author an ascii FBX exporter for Blender. The goal is to get fully skinned, animated, textured models into Unity (like we currently do for Maya, Max, Cinema4D). In addition to making the Blender/Unity integration better, this script would also make it easier for Blender to integrate with the above apps as well as dedicated animation apps like Motion Builder. A large part of the game industry is tied in to the fbx format, and we would like to give a hand at getting Blender to join the show.
Requirements: A mac (so you can test the Unity integration) and preferably some exporter-writing experience. The FBX ASCII file format is a pretty straightforward format, so it shouldn’t be too hard.
If you’re interested, drop me a mail at [email protected] and let’s talk.