I’m making an animated logo. The logo is a 2D indian-style fish made of curves and I’m trying to give it some animation. Is there a way to control my curve object with armatures? I can try to convert it to a mesh, but the polygons it generates are long and thin- streching from the fish’s head to its tail… making it impossible to move the way I want it to.
Short answer would be NO. You could try with a lattice, though I doubt that gives you the control you want.
If it exists I haven’t heard of it… but is it possible to do reverse vertex-parenting? That way I could actually have the verts of the fish be controlled by empties that are attached to a skeleton. Probably not available though.
A lattice definitly doesn’t give me any kind of control over the fins or the finer details of my model.
no, there’s no reverse vertex parenting else than armatures. Unless you split the fish in multiple objects, but that sortof kill the purpose of bones.