Control-Free Rigging (Selecting the Mesh of character to control rig)

Hey blender community, I’m curious to know if this concept has been realized or in the works by anyone in the community? Creating a control free rig like something in the video Below.

Seems like a great concept (apparently a relatively older concept according to the research I’ve seen online).
I’ve also seen this concept in other software like Dreamworks’ and Pixar’s proprietary software.

Has anyone seen something like this in blender?

Thanks
selah

The only thing that even comes close is using lattices and hooks.

Custom Manipulators – Julian Eisel
https://developer.blender.org/T47032?- if you can compile or http://graphicall.org/1180 but its a older version.