I want to control my IK target (cube) with GN.
Unfortunately if i move my cube by GN the rig won’t move with it. If i move the cube manually, it works, the rig moves with it.
Looks like i am still too tired or still don’t understand some basic principles here…
So what do i have to do that i can control my rig via GN?
I tried: setting the GN before and after the armature modifier…won’t work too and of course like here in the pictures move the cube by its own GN
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Don’t know the solution but I know why its not working:
Transforms in GN are equivalent to transforms in Edit Mode, whereas moving something in Object Mode affects its overall transform (where the Local frame is). IK relies on that “overall transform” (similar to using an Empty as the target).
Would also like to know how to do this. Seems like in 2.9 it could be done with a driver, but I have no clue how to access Output Attributes in 3.x.
Good luck.
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thanks for that clarification!
and yes, you are right, i can access the output attributes for that → i know how to do that, thank you!!