Hey, does anyone know if there is a way to control whether to add geometry or not based on a boolean value?

Something like a join geometry node with a boolean input.

Iâ€™m not quite sure what youâ€™re asking. Are you talking about boolean math or the boolean modifier? Iâ€™m guessing the boolean modifier. Either way, whatâ€™s an example that youâ€™re question would be used in?

I want to use a boolean variable to control whether the geometry is or isnâ€™t joined.

Maybe this will help visualize it: You have Geometry A and Geometry B and the Boolean Variable C.

If C is true then it will output A+B if C is false then the output will only be A.

You can also think of it as a Boolean C muting or unmuting a â€śJoin Geometryâ€ť node that has Geometry A and B as input.

Thanks but thatâ€™s only available in blender 3.0 alpha right?

Any solutions for more stable versions?