This is my first time posting but my main issue I’m having is controlling the shadows on each mesh. I’m going for an anime style animation and in anime, the shadows on the characters don’t act normally. What I need help with is using a bone or driver, or both, to control the shadows on the meshes themselves, like with sun lamps but only on that one mesh rather than on all meshes. I know it can be done as I saw a video where this guy uses a custom shaped bone, at least I think it was a bone, to control the shadows on the individual characters, but he didn’t show how he did it, and it was a trailer for his animation course, which is $100. I’ll be using a normal sun lamp for the shadows on the ground as I already know how to do that.
So can someone help me here, I already made a decent anime style shader, but it’s the shadows I’m struggling with. Oh, any other anime style blender times will be helpful too.
If this helps I’m using blender 2.91.0 and the Eevee render engine.