point of departure here is that i was wanting to have my main game object respond to simple arrow keys and the camera respond to shift + arrow key.
well, the obvious is to use shift on one sensor, then arrow on another and connect with and to give shift + arrow. but there are some problems:
the sensor module distinguishes between left and right shift, so one would need to have the logic (left OR right) AND arrow. i can think of a fairly complicated way to create that (have a property get set based on left OR right shift being pressed, then join that property using AND to the appropriate arrow key) but it seems like there should be an easier way (?).
using up arrow as example, clearly if shift AND up arrow are pressed, then up arrow is, too. so, i would presumably also need to change the logic for the object so that it moves only with up arrow but NOT shift pressed. i’m not sure how to set up that logic but am guessing that that’ the reason for having NAND, NOR, and XNOR in the controller logic. i just don’t understand how they work.
so, anyhow, what’s the best way to set up 2 versions of the arrow keys, 1 just normal and the other using shift + arrow?