Controlling actuators on separate objects using python

I’m wondering if actuators can be controlled on objects found through the GameLogic.getCurrentScene().getObjectList() method?

Basically I have 12 objects with actuators that need to be linked to a central script. Instead of linking these using logic bricks (time consuming and messy to look at), can the actuators be controlled without any connections using python? If they can could someone point me to the correct syntax for doing this?

Thanks :slight_smile:

no, they cannot, the script must be linked to the sensors and actuators you want to use

you can however link a script in one object to actuators in other objects