how do i achieve the following:
i want to control my material attributes (reflection, normals, specular) with a texture.
for procedural voronoi texture. white should be reflective in the material but the diffuse color should remain in all the black fields.
i only achieve the reflection, but everything else turns in the color which is specified in the color field in the Influence tab …
i see that at the moment my whole voronoi texture influences the materials reflection, but i only want to make the white parts of the v. texture affecting the reflection…