Controlling particle seed in a animation

Hi. I’m trying to change the random seed of a particle during animation. I want to for example, have my cube somewhere in the plane each frame. Adjusting the seed value in graph editor - dope sheet seems to work while doing, but doesnt work when i hit play. There’s a way to make this work? Or some workaround with same result? I want to control the amount of objects displaying in a wheight painted surface during an animation. Thx

Test file : https://drive.google.com/file/d/1_vwEJNcx86p-mLAa5NZiEZK3M7lE9IGt/view?usp=sharing

Nvm, i found it. Need to enable “Animated Seed” in sampling panel and then RENDER the animation. The result doesnt show in viewport, only in render. Spended all day on that

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wow interesting, thanks