Hey everyone. I’m just curious if there’s a convention concerning polycount.
When I say my scene has X # of polys, is this usually before or after subsurfing?
Cheers,
b01c
Hey everyone. I’m just curious if there’s a convention concerning polycount.
When I say my scene has X # of polys, is this usually before or after subsurfing?
Cheers,
b01c
Before. It’s a property of the basic mesh object it self.
I always strive to do a before sub-surf poly count.
and if there is a vast difference i will quote an “after” sub surf poly count.
normally a factor of 4 or more times difference. the second denotes render time/performance, the first denotes model complexity.
Alltaken
Thanks for the replies, guys ;).
Alltaken, what you said makes a lot of sense. I think that’s the route I’ll go.
Cheers,
b01c