I havn’t found any option to modify normals of textures in Blender (gives roughly aspect of surfaces). Thus I use Pov-Ray to perform this task. Until this point, I exported blend files in OBJ format and I converted OBJ files in POV files with Posray. But with complex meshes the result is not always perfect. Is there another way to convert BLEND files in POV files?
Thank you very much for your help.