# Convert a custom Blender built head to DAZ Genesis 8 morph

**URL:** <https://blenderartists.org/t/convert-a-custom-blender-built-head-to-daz-genesis-8-morph/1273725>\
**Category:** Blender and CG Discussions\
**Created:** [December 25, 2020, 12:40pm UTC](https://blenderartists.org/t/convert-a-custom-blender-built-head-to-daz-genesis-8-morph/1273725 "2020-12-25T12:40:40Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Gibrril](https://blenderartists.org/letter_avatar_proxy/v4/letter/g/ac8455/32.png) [@Gibrril](https://blenderartists.org/u/Gibrril)\
**Post date:** [December 25, 2020, 12:40pm UTC](https://blenderartists.org/t/convert-a-custom-blender-built-head-to-daz-genesis-8-morph/1273725/1 "2020-12-25T12:40:40Z")

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Hi all,  
I rencently started using Blender and KeenTools FaceBuilder Add On to create a custom made head. The idea is to convert that headshape into a morph for the Daz Genesis 8 figure (female in this case).  
Is this possible? If so, how do I do this? How do I convert my Blender head into a G8 head morph?  
Thanks a lot,  
Kind regards,  
Gibrril

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**Author:** ![Blutag](https://blenderartists.org/user_avatar/blenderartists.org/blutag/32/740870_2.png) [@Blutag](https://blenderartists.org/u/Blutag)\
**Post date:** [December 25, 2020, 1:00pm UTC](https://blenderartists.org/t/convert-a-custom-blender-built-head-to-daz-genesis-8-morph/1273725/2 "2020-12-25T13:00:45Z")

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I’m not familiar with DAZ3D, but maybe this will help:

[![](https://blenderartists.org/uploads/default/original/4X/5/6/9/569ca5878b357501dd2b1b009fa7e04693a19ce6.jpeg "Tutorial: How to export object files from Blender, import in DAZ Studio and save as a prop") ](https://www.youtube.com/watch?v=XpNyBOYXkr0)

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**Author:** ![cyso](https://blenderartists.org/letter_avatar_proxy/v4/letter/c/977dab/32.png) [@cyso](https://blenderartists.org/u/cyso)\
**Post date:** [December 25, 2020, 1:18pm UTC](https://blenderartists.org/t/convert-a-custom-blender-built-head-to-daz-genesis-8-morph/1273725/3 "2020-12-25T13:18:56Z")

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There is no simple solution to this. You will have to export a G8F character to Blender, adapt it to your mesh and import it back to DAZ3D.

This tutorial explains how:

[![](https://blenderartists.org/uploads/default/original/4X/5/5/1/551d15d3b944750f05554f659766f3903d1fd1a1.jpeg "Daz Studio Morph Tutorial using Blender") ](https://www.youtube.com/watch?v=UbLMWUU_hNk)

You scale your self-made head exactly to the size of your G8F head and adjust the topology of the original to yours. It would be easier to adapt the original directly to your wishes - my clear recommendation. Of course there are other ways, but they require deep Blender/DAZ3D knowledge, additional software etc.

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**Author:** ![Gibrril](https://blenderartists.org/letter_avatar_proxy/v4/letter/g/ac8455/32.png) [@Gibrril](https://blenderartists.org/u/Gibrril)\
**Post date:** [December 25, 2020, 2:12pm UTC](https://blenderartists.org/t/convert-a-custom-blender-built-head-to-daz-genesis-8-morph/1273725/4 "2020-12-25T14:12:03Z")

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Thanks! That tutorial is quite handy indeed for the export and import from an to Daz Studio! Are there any tutorials on how to “shrinkwrap” the G8 head to my custom head? Blender does have a shrinkwrap deformer, I saw… Thanks a lot!!!

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**Author:** ![Gibrril](https://blenderartists.org/letter_avatar_proxy/v4/letter/g/ac8455/32.png) [@Gibrril](https://blenderartists.org/u/Gibrril)\
**Post date:** [December 25, 2020, 4:00pm UTC](https://blenderartists.org/t/convert-a-custom-blender-built-head-to-daz-genesis-8-morph/1273725/5 "2020-12-25T16:00:06Z")

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Hi, I found a way to do it, but is uses Wrap3. For the rest it does describe exactly what I want and more, also to transfer textures 🙂

[Wrap3 Face transfer tutorial - YouTube](https://www.youtube.com/watch?v=tLGSNEhCFs8)
