Convert Ambient Occlusion to Weight map?

Hi guys,

Is there a way to to distibute particles using an ambient occlusion map? Thanks for any advice given.

Only by baking the AO, and use that texture for the particle density.

Thanks for the reply. I already have an oa map I just didn’t know how to drive the particle density with the map.

You put a Texture in the texture slot in particles setting you define in texture properties tab. Here i use a simple black & white one for testing.

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Oh… now a feel a bit of an idiot. Great to know thank you :slight_smile:

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I’ve known blender for a long time and I’m still learning. LOL

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