convert displacement shader into displaced mesh


is it possible in blender to code a script that can convert an object with a displacement shader into a displaced mesh?


You could try to apply the displace modifier on recent builds,it should do exactly what you want(but the way the texture coordinates are used is a bit strange).

ok i will try it out.

would be great in case that would work.


Strange how, exactly?

I suppose that you have already made a research with and you already know this :