I am looking for a way to convert particle hair systems to a mesh, or get a mesh that copies the shape of the hair (and specifically, how its children clump up around parent particles.) I am doing cartoon/anime style characters. I want the styling flexibility of particle hair, and the nice detail when rendered. However, I also want a way to generate outlines to get the cartoon effect. I can do this with freestyle on most of the character, but on particle hair, freestyle puts lines down each stroke of the hair. But in a cartoon drawing, the outline is around the more abstract shapes or clumps formed by the hair. So, I am trying to generate a mesh I can use to get these freestyle lines.
I am already aware that I can convert the particle system to a mesh. However, this just gives me edges and vertices. I can extrude these or convert them to curves and extrude them, but that does not match the original shape of my hair style.
Is there a way to generate a mesh based around the shape formed by children clumping around a parent particle?