I have an irregularly shaped object like this:
And I need to convert it to a perfectly round circle shape. When I use Loop Tools -> Circle, like so:
It does indeed create the circle shape as expected:
However, the vertices are rotated slightly, which completely messes up the connected geometry (not shown in this example). How do I this while keeping the vertices from rotating around the z axis?
(Yes, all the scaling was applied to this object beforehand.)
It does that sometimes, yes. First I’d try circularizing one loop at a time. Failing that, see if any additional options for the LoopTools -> Circle can make a difference (F9 after circularizing). Lastly, there’s always an option to rotate the skewed result into desired orientation while using vertex snapping.
That totally was what I needed! Apparently both Flatten
and Regular
were checked, and when I removed the check for Regular
, it gave me what I was looking for:
Many, many thanks!
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