Convert liquid to mesh

Hi! So, I have a liquid simulation I would like to emit smoke. I understand that I cannot stack one fluid sim upon another, so I think about converting it to an animated mesh. How can this be done?

Thanks!

You could export the mesh to alembic and then reimport it. Alembic is a file format that stores an animation by creating a separate mesh for each frame, it can even be transferred to other software.

Can a fluid sim really not emit smoke? Not even if you create a second domain for the smoke sim?

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Blender doesn’t allow for more fluid sim modifiers per object. But it’s ok, as long as there are workarounds nearby. I’ll try exporting as alembic. Thanks!

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Alembic worked wonders. <3

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