im looking for a method, how I can simplify a complex 3D mesh into quads, where all 4 vertices of a quad are on a plane. I think normal quads in blender still mostly have an invisible edge and therefore consisting of 2 triangles.
In the further process, I’d like to manufacture that low poly quads out of sheet metal. So my next question: is there any tool to unfold such a geometry?
I just tried out the “export to paper model”, and it works like a charm.
I’m not relly sure now, if I even should go for coplanar quads, since, it doesn’t really matter. Tris could be even a bit better, since I think they don’t buckle that much. Anyhow: can I scale the quad’s local z-axis to 0 all in one batch?
There is a built-in Make Planar Faces operator. If you crank up the iterations parameter, it will produce quite nicely flat quads.
I spent some time working on actual computation that would do this. It’s contained in my Add Dual Polyhedron script but that script is not available in blender 2.80. You can try it – if you think it could help you, I’ll update it.
Wow, great, that’s what I was looking for. Unfortunately I have installed Blender 2.80, so how could I try it out, if it is not available in Blender 2.80?
I check the operator and not really that good
and it work on only one face at a time!
I would prefer to have it as a simple script in text editor
and not have to modify list of scripts every time blender changes
also not needed a lot of time only on rare occasions