Hi there,
I’ve made a model of a mechanic part that I’ve animated using bones & constraints (in particular, some pairs of “Track to” to make some hydraulic cylinders), and I try to import it to Unity. For performance & compatibility reasons, I’d like to convert all my constraints to keyframes: bake all the movements of my different parts, and then, remove the “Track to” and maybe, if possible, my bones too.
How do you suggest me to do so? When I insert keyframes, it seems that the rotations made by the constraint are not well tracked, and when I remove my constraints, absolutely nothing happens…
Thank you for your help
Cheers
Nihilivin