What I’m trying to do:
I imported a .dae file of 5 rocks, made them a group, and created a particle system to generate a variety of sizes and kinds of rocks. I then want to make these into meshes and then make them rigid bodies.
Process + Problem:
Plane with particle system. Emitting from face , Jittered. Rotation is checked. Under render, I chose group and chose the group of the 5 rocks, also ticked rotation and scale. Also Size and Number. After all of this, when I hit ‘convert’ under the Modifiers tab, all of the particles coming off the plane snap to group of rocks.
I’ve done this before though, but I do not remember what I did Please help!