Convert Physic cache (baking) from Blender to animation playable by BGE ?

Hello Everybody,
I know it’s possible to convert BGE Physics into Animations, but i would like to know if there is a way to use the physic from Blender after baking simulation (cache) ? Is there a way to transform the cache into keyframed actions ?
I’ve read somewhere that somebody use the physic particule système with object, bake the physics and play it into the Game Engine. Is it possible ?

Press spacebar, search for Bake and select ‘Bake to Keyframes’. Set start and end frame number and frame step then press OK

Oh great ! Thank you ! It’s sound promising. But there is no “Bake to Keyframes” - i think, it’s probably “bake to action”, but it doesn’t want to play into BGE… there is a “Bake to keyframes” accessible somewhere else ?

Convert rigid body cache to keyframes demo http://screencast.com/t/qrTuVCLH

Oh yes, thank you very much.
I think that this function only save “position/rotation/scale”, no? It would not be possible to animate a flag with the wind using that sort of procedure, no ?