I have a bunch of scenes with .psd textures in materials.
Now I have to make the bledner files online available.
But since packing psd files into the blend file is not possible
I have to convert them to tiff or tga.
Is there a way to do this with python?
Checking, which texture in the blender file is a psd, open it in the image editor and save it as tiff or tga and assign the new texture to the source texture node.
Packing should’t be a problem after that.