Convert Shader Editor nodes to square image

I got the following set-up:


Now, I don’t know how I could possibly convert all of that into a square-resolution image. How could I do it?

Truly, I have no idea what you mean… you show a sphere, but you say you want a square? Seems like you want a plane instead of a sphere?

No no, the sphere mesh is a reference to see how the gradients mix together. Is it possible to export those gradients (essentially the texture/shader, not sure) as an image? Or, just export the whole thing as an FBX?

Here’s how it would look on a plane:


I’m looking to export an image that would look just like that plane’s texture, if you understand

Put a square orthographic camera directly above that plane and render it, save the rendered image

Well that’s one way to do it. Thanks!

For a simple square you might try to bake it…