With vector i mean files you can use with flash mx and keep the file size down and scale the object without quality loss. Furthermore i can imagine that you can create a animation with a moving camera in blender and export it as a .swf (by importing it in swift 3d).
I tried this before. With blender you need to do a lot of touch up work before it will convert well to vector. If you have a black background surrounding an object you have to manually brush out all of the gradients that the render produces or cut along the edges of the object. Then you would probably be better off with corel to remake the image file into a vector graphic. Because of the trouble involved I just made my images into icons to reduce the size and they will still scale well enough (about 50%) in a flash .swf
But if you want the 3D object to scale just use the web browser plug-in for blender. I can’t remember the address but it works quite well.
Keitai, try my SVG export script: http://www.thesethings.clara.net/ani/index.html
It is very basic, but you’ll see from the examples there that it can be made to work under favourable conditions. It does not currently take the camera’s position into account, so line the camera with the z-axis for best results.
SVG (Scalable Vector Graphics) is a W3C vector graphics standard supported by Adobe.