Convert to vector???

Hi there,

Been a while, but now with 2.27 out there. Is it now possible to export .blend to vector images. Or are there any python-scripts for these purpose??

Futhermore i was wonder if the following flow could do the trick.

create your 3d object in blender - save it as a .obj file - import these in swift3d - and now you have got a vector 3d object.

Personally i never used swift3d, btw

Grtz
Keitai

… hold on a sec

do you mean to go from a 3d vertex-based (for meshes at least) format to a 2d image format?

You probably could just render with different materials and shadeless on, then convert to curves in adobe illustrator

or do you mean something else by “vector images”

http://autotrace.sourceforge.net/index.html

i haven’t used this myself, so i can’t tell you how well it’ll work.

if your the brave type, you cna trace them yourself with sodipodi.

i used sodipodi to make my avatar.

Hi,

With vector i mean files you can use with flash mx and keep the file size down and scale the object without quality loss. Furthermore i can imagine that you can create a animation with a moving camera in blender and export it as a .swf (by importing it in swift 3d).

He means exporting the 3d scene to a 2d vector-based format like SWF.

I tried this before. With blender you need to do a lot of touch up work before it will convert well to vector. If you have a black background surrounding an object you have to manually brush out all of the gradients that the render produces or cut along the edges of the object. Then you would probably be better off with corel to remake the image file into a vector graphic. Because of the trouble involved I just made my images into icons to reduce the size and they will still scale well enough (about 50%) in a flash .swf

But if you want the 3D object to scale just use the web browser plug-in for blender. I can’t remember the address but it works quite well.

Might be of interest: http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=754

rendering topic on blender.org sounds really interesting. It’s a pitty i am no code-wizard so i can’t be helpfull for those coders

btw is the reverse process possibel
That’s i create a simple 2d vector object in freehand and i can extrude this object in Blender.

Keitai, try my SVG export script:
http://www.thesethings.clara.net/ani/index.html
It is very basic, but you’ll see from the examples there that it can be made to work under favourable conditions. It does not currently take the camera’s position into account, so line the camera with the z-axis for best results.
SVG (Scalable Vector Graphics) is a W3C vector graphics standard supported by Adobe.